Pedestrian is a video game I created in Processing with Carissa Simmons and Isaiah Griego. The game is meant to mimic the old 8-bit “style” visually as well as in game play; we even heisted some clouds from Super Mario Bros., an homage to Cory Arcangel. The game is Frogger-like, but with a twist, the pedestrians you are trying to avoid move faster if you “shout” at them. We tapped into the computer’s microphone to do this so if there’s no built in mic it won’t work.
The game is actually impossible to win unless you discover the “cheat” we inadvertently built in. It was a fun project and gave us a chance to explore and incorporate alternative modes of HCI (Human Computer Interaction) in the context of a video game.
You can play the game online here.